So, many of you know about the resource nether, but now we have a surface world equivalent!
This is a premium world, which will be available forever for a one-time purchase of 500dp! Access will never expire (Price will increase after one week from the release, but people who have already bought it will still have access).
6000x6000 blocks big
Almost entirely Extreme hills biome (emeralds will spawn everywhere)
Larger and more common ore clusters
4 Directional warps and 5 Wilderness Warps (new wilderness warps can be made when all the areas they lead to have been plundered).
Extremely large Villages
Witch huts are manually
Flat bedrock (only level 1, not scattered around 5 levels)
LB is still enabled so that xray tunnels we find can be traced
Shared inventory with the main world
TNT is enabled! <3 (you can find a booster in the server shop)
Will be reset upon depletion (which will likely be a...
Minecraft clients updated to 1.5.2 can now connect to the server!
As for the something personal.. I'm moving this Tuesday coming up, to somewhere with a very limited internet connection. My activity (both behind the scenes and on the server) is going to drop off dramatically because of this.
@Penguinchao has offered to do some of the housekeeping (updates, keeping the server online, etc) while I'm away, I have utmost trust that he will do an excellent job!
I won't be gone forever, and will still be making regular checks on DarkCraft to make sure Penguin didn't start a fire . Eventually, I may get a stable internet connection and have some time to be active again, but that likely won't happen until this winter. I hope you all have lots of fun without me!
Today we changed the in-game economy plugin we've been using ever since we've HAD shops, iConomy. We now run on BOSEconomy! The main reason for switching is performance, iConomy was having trouble coping with the insane amount shop transactions there have been on the new shop plugin, and it resulted in some pretty bad server lag. BOSEconomy handles storage of accounts completely different, and makes depositing/withdrawing from accounts significantly faster, so shop spamming won't be a problem.
Differences from iConomy that you will notice:
The /money command is replaced by /econ
To check your balance, use /econ
To pay someone, use /econ pay (player) (amount) OR use /pay (player) (amount)
The new and improved shop plugin was put onto the server today. The aim of remaking it was to include some suggestions we had for the old plugin, and make it a lot more user friendly. The basis of shops remained the same, however all controls and message are different.
Very short summary of what's new:
No more commands
Faster shop editing
Faster shop creation
Click to buy/sell
Shops now have an owner set quantity
Old shops are still compatible, however, since customers can no longer set the quantity of a purchase, most shops will have to be edited. Buying 1 log at a time won't be very fun. You can hold shift when trading with a shop to set the quantity to one stack.